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Jungle_Week1_Team2
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#include <ShaderMap.h>
Public Member Functions | |
| std::shared_ptr< FVertexShader > | GetOrCreateVertexShader (ID3D11Device *Device, const wchar_t *FilePath) |
| std::shared_ptr< FPixelShader > | GetOrCreatePixelShader (ID3D11Device *Device, const wchar_t *FilePath) |
| void | Clear () |
Static Public Member Functions | |
| static FShaderMap & | Get () |
| void FShaderMap::Clear | ( | ) |
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static |
| std::shared_ptr< FPixelShader > FShaderMap::GetOrCreatePixelShader | ( | ID3D11Device * | Device, |
| const wchar_t * | FilePath ) |
| std::shared_ptr< FVertexShader > FShaderMap::GetOrCreateVertexShader | ( | ID3D11Device * | Device, |
| const wchar_t * | FilePath ) |