Jungle_Week1_Team2
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FVertexShader Class Reference

#include <Shader.h>

Public Member Functions

 ~FVertexShader ()
void Bind (ID3D11DeviceContext *DeviceContext) const
void Release ()

Static Public Member Functions

static std::shared_ptr< FVertexShaderCreate (ID3D11Device *Device, const std::shared_ptr< FShaderResource > &Resource)

Constructor & Destructor Documentation

◆ ~FVertexShader()

FVertexShader::~FVertexShader ( )

Member Function Documentation

◆ Bind()

void FVertexShader::Bind ( ID3D11DeviceContext * DeviceContext) const

◆ Create()

std::shared_ptr< FVertexShader > FVertexShader::Create ( ID3D11Device * Device,
const std::shared_ptr< FShaderResource > & Resource )
static

◆ Release()

void FVertexShader::Release ( )

The documentation for this class was generated from the following files: