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Jungle_Week1_Team2
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#include <Shader.h>
Public Member Functions | |
| ~FPixelShader () | |
| void | Bind (ID3D11DeviceContext *DeviceContext) const |
| void | Release () |
Static Public Member Functions | |
| static std::shared_ptr< FPixelShader > | Create (ID3D11Device *Device, const std::shared_ptr< FShaderResource > &Resource) |
| FPixelShader::~FPixelShader | ( | ) |
| void FPixelShader::Bind | ( | ID3D11DeviceContext * | DeviceContext | ) | const |
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static |
| void FPixelShader::Release | ( | ) |