#include <ShaderResource.h>
◆ ~FShaderResource()
| FShaderResource::~FShaderResource |
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◆ ClearCache()
| void FShaderResource::ClearCache |
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◆ GetBufferPointer()
| const void * FShaderResource::GetBufferPointer |
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◆ GetBufferSize()
| SIZE_T FShaderResource::GetBufferSize |
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const |
◆ GetOrCompile()
| std::shared_ptr< FShaderResource > FShaderResource::GetOrCompile |
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const wchar_t * | FilePath, |
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const char * | EntryPoint, |
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const char * | Target ) |
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◆ SetContentDir()
| void FShaderResource::SetContentDir |
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const wchar_t * | Dir | ) |
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The documentation for this class was generated from the following files: