#include <Picker.h>
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| FRay | ScreenToRay (int32 ScreenX, int32 ScreenY, int32 ScreenWidth, int32 ScreenHeight, const FMatrix &ViewMatrix, const FMatrix &ProjMatrix) const |
| bool | RayTriangleIntersect (const FRay &Ray, const FVector &V0, const FVector &V1, const FVector &V2, float &OutDistance) const |
| AActor * | PickActor (UScene *Scene, int32 ScreenX, int32 ScreenY, int32 ScreenWidth, int32 ScreenHeight) const |
◆ PickActor()
◆ RayTriangleIntersect()
| bool CPicker::RayTriangleIntersect |
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const FRay & | Ray, |
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const FVector & | V0, |
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const FVector & | V1, |
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const FVector & | V2, |
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float & | OutDistance ) const |
◆ ScreenToRay()
The documentation for this class was generated from the following files: