|
| constexpr | FMatrix () noexcept |
| constexpr | FMatrix (float M00, float M01, float M02, float M03, float M10, float M11, float M12, float M13, float M20, float M21, float M22, float M23, float M30, float M31, float M32, float M33) noexcept |
| constexpr | FMatrix (const FVector4 &Row0, const FVector4 &Row1, const FVector4 &Row2, const FVector4 &Row3) noexcept |
| | FMatrix (CXMMatrix InMatrix) noexcept |
| | FMatrix (const FMatrix &) noexcept=default |
| | FMatrix (FMatrix &&) noexcept=default |
| FMatrix & | operator= (const FMatrix &) noexcept=default |
| FMatrix & | operator= (FMatrix &&) noexcept=default |
| float * | operator[] (int32 Row) noexcept |
| const float * | operator[] (int32 Row) const noexcept |
| bool | operator== (const FMatrix &Other) const noexcept |
| bool | operator!= (const FMatrix &Other) const noexcept |
| FMatrix | operator- () const noexcept |
| FMatrix | operator+ (const FMatrix &Other) const noexcept |
| FMatrix | operator- (const FMatrix &Other) const noexcept |
| FMatrix | operator* (float Scalar) const noexcept |
| FMatrix | operator/ (float Scalar) const noexcept |
| FMatrix & | operator+= (const FMatrix &Other) noexcept |
| FMatrix & | operator-= (const FMatrix &Other) noexcept |
| FMatrix & | operator*= (float Scalar) noexcept |
| FMatrix & | operator/= (float Scalar) noexcept |
| FMatrix | operator* (const FMatrix &Other) const noexcept |
| FMatrix & | operator*= (const FMatrix &Other) noexcept |
| XMMatrix | ToXMMatrix () const noexcept |
| bool | Equals (const FMatrix &Other, float Tolerance=1.e-6f) const noexcept |
| FMatrix | GetTransposed () const noexcept |
| FVector | TransformVector (const FVector &V) const noexcept |
| FVector | TransformPosition (const FVector &V) const noexcept |
| FVector | GetOrigin () const noexcept |
| void | SetOrigin (const FVector &Origin) noexcept |
| FVector | GetScaledAxis (EAxis Axis) const noexcept |
| FVector | GetUnitAxis (EAxis Axis) const noexcept |
| void | RemoveTranslation () noexcept |
| FMatrix | GetMatrixWithoutTranslation () const noexcept |
| FMatrix | GetMatrixWithoutScale (float Tolerance=1.e-8f) const noexcept |
| FVector | GetScaleVector () const noexcept |
| bool | IsIdentity (float Tolerance=1.e-6f) const noexcept |
| float | Determinant () const noexcept |
| FMatrix | GetInverse (float Tolerance=1.e-8f) const noexcept |
| bool | Inverse (float Tolerance=1.e-8f) noexcept |
| bool | IsInvertible (float Tolerance=1.e-8f) const noexcept |
| FMatrix | ApplyScale (const FVector &Scale) const noexcept |
| FMatrix | ApplyScale (float Scale) const noexcept |
| FMatrix | GetRotationMatrix (float Tolerance=1.e-8f) const noexcept |
| FVector | GetForwardVector () const noexcept |
| FVector | GetRightVector () const noexcept |
| FVector | GetUpVector () const noexcept |
| void | SetAxes (const FVector &XAxis, const FVector &YAxis, const FVector &ZAxis, const FVector &Origin=FVector::ZeroVector) noexcept |
| bool | Decompose (FVector &OutTranslation, FMatrix &OutRotation, FVector &OutScale, float Tolerance=1.e-8f) const noexcept |
| FVector | GetTranslation () const noexcept |
| void | SetTranslation (const FVector &Translation) noexcept |
|
| static FMatrix | MakeTranslation (const FVector &Translation) noexcept |
| static FMatrix | MakeScale (const FVector &Scale) noexcept |
| static FMatrix | MakeRotationX (float AngleRad) noexcept |
| static FMatrix | MakeRotationY (float AngleRad) noexcept |
| static FMatrix | MakeRotationZ (float AngleRad) noexcept |
| static FMatrix | MakeScale (float Scale) noexcept |
| static FMatrix | MakeFromX (const FVector &XAxis) noexcept |
| static FMatrix | MakeFromY (const FVector &YAxis) noexcept |
| static FMatrix | MakeFromZ (const FVector &ZAxis) noexcept |
| static FMatrix | MakeLookAt (const FVector &Eye, const FVector &Target, const FVector &Up=FVector::UpVector) noexcept |
| static FMatrix | MakePerspectiveFovLH (float FovYRad, float AspectRatio, float NearZ, float FarZ) noexcept |
| static FMatrix | MakeOrthographicLH (float ViewWidth, float ViewHeight, float NearZ, float FarZ) noexcept |
| static FMatrix | MakeViewLookAtLH (const FVector &Eye, const FVector &Target, const FVector &Up=FVector::UpVector) noexcept |
| static FMatrix | MakeBillboard (const FVector &Position, const FVector &CameraPosition, const FVector &Up=FVector::UpVector) noexcept |
| static FMatrix | MakeWorld (const FVector &Translation, const FMatrix &RotationMatrix, const FVector &Scale) noexcept |
| static FMatrix | MakeTRS (const FVector &Translation, const FMatrix &RotationMatrix, const FVector &Scale) noexcept |