#include <Rotator.h>
◆ FRotator() [1/3]
◆ FRotator() [2/3]
| FRotator::FRotator |
( |
float | InPitch, |
|
|
float | InYaw, |
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|
float | InRoll ) |
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inlineconstexprnoexcept |
◆ FRotator() [3/3]
| FRotator::FRotator |
( |
const FQuat & | InQuat | ) |
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|
explicitnoexcept |
◆ Add()
| FRotator FRotator::Add |
( |
float | DeltaPitch, |
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float | DeltaYaw, |
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float | DeltaRoll ) |
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noexcept |
◆ Clamp()
◆ ClampAxis()
| float FRotator::ClampAxis |
( |
float | AngleDegrees | ) |
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staticnoexcept |
◆ ContainsNaN()
| bool FRotator::ContainsNaN |
( |
| ) |
const |
|
noexcept |
◆ Equals()
| bool FRotator::Equals |
( |
const FRotator & | Other, |
|
|
float | Tolerance = 1.e-6f ) const |
|
noexcept |
◆ Euler()
◆ GetDenormalized()
| FRotator FRotator::GetDenormalized |
( |
| ) |
const |
|
noexcept |
◆ GetInverse()
◆ GetManhattanDistance()
| float FRotator::GetManhattanDistance |
( |
const FRotator & | Other | ) |
const |
|
noexcept |
◆ GetNormalized()
| FRotator FRotator::GetNormalized |
( |
| ) |
const |
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noexcept |
◆ IsNearlyZero()
| bool FRotator::IsNearlyZero |
( |
float | Tolerance = 1.e-6f | ) |
const |
|
noexcept |
◆ IsZero()
| bool FRotator::IsZero |
( |
| ) |
const |
|
noexcept |
◆ MakeFromEuler()
◆ Normalize()
| void FRotator::Normalize |
( |
| ) |
|
|
noexcept |
◆ NormalizeAxis()
| float FRotator::NormalizeAxis |
( |
float | AngleDegrees | ) |
|
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staticnoexcept |
◆ operator!=()
| bool FRotator::operator!= |
( |
const FRotator & | Other | ) |
const |
|
noexcept |
◆ operator*()
| FRotator FRotator::operator* |
( |
float | Scale | ) |
const |
|
noexcept |
◆ operator*=()
| FRotator & FRotator::operator*= |
( |
float | Scale | ) |
|
|
noexcept |
◆ operator+()
◆ operator+=()
◆ operator-() [1/2]
◆ operator-() [2/2]
◆ operator-=()
◆ operator/()
| FRotator FRotator::operator/ |
( |
float | Scale | ) |
const |
|
noexcept |
◆ operator/=()
| FRotator & FRotator::operator/= |
( |
float | Scale | ) |
|
|
noexcept |
◆ operator==()
| bool FRotator::operator== |
( |
const FRotator & | Other | ) |
const |
|
noexcept |
◆ Quaternion()
| FQuat FRotator::Quaternion |
( |
| ) |
const |
|
noexcept |
◆ RotateVector()
◆ SetClosestToMe()
| void FRotator::SetClosestToMe |
( |
FRotator & | MakeClosest | ) |
const |
|
noexcept |
◆ UnrotateVector()
◆ Vector()
◆ Pitch
| float FRotator::Pitch = 0.0f |
◆ Roll
| float FRotator::Roll = 0.0f |
◆ Yaw
| float FRotator::Yaw = 0.0f |
◆ ZeroRotator
The documentation for this struct was generated from the following files: