#include <PrimitiveBase.h>
◆ ~FMeshData()
| FMeshData::~FMeshData |
( |
| ) |
|
|
inline |
◆ Bind()
| void FMeshData::Bind |
( |
ID3D11DeviceContext * | Context | ) |
|
◆ CreateBuffers()
| bool FMeshData::CreateBuffers |
( |
ID3D11Device * | Device | ) |
|
◆ Release()
| void FMeshData::Release |
( |
| ) |
|
◆ IndexBuffer
| ID3D11Buffer* FMeshData::IndexBuffer = nullptr |
◆ IndexCount
| uint32 FMeshData::IndexCount = 0 |
◆ Indices
◆ VertexBuffer
| ID3D11Buffer* FMeshData::VertexBuffer = nullptr |
◆ Vertices
The documentation for this struct was generated from the following files: