#include <Material.h>
◆ FMaterialConstantBuffer() [1/3]
| FMaterialConstantBuffer::FMaterialConstantBuffer |
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default |
◆ ~FMaterialConstantBuffer()
| FMaterialConstantBuffer::~FMaterialConstantBuffer |
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◆ FMaterialConstantBuffer() [2/3]
◆ FMaterialConstantBuffer() [3/3]
◆ Create()
| bool FMaterialConstantBuffer::Create |
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ID3D11Device * | Device, |
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uint32 | InSize ) |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ Release()
| void FMaterialConstantBuffer::Release |
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◆ SetData()
| void FMaterialConstantBuffer::SetData |
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const void * | Data, |
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uint32 | InSize, |
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uint32 | Offset = 0 ) |
◆ Upload()
| void FMaterialConstantBuffer::Upload |
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ID3D11DeviceContext * | DeviceContext | ) |
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◆ bDirty
| bool FMaterialConstantBuffer::bDirty = false |
◆ CPUData
| uint8* FMaterialConstantBuffer::CPUData = nullptr |
◆ GPUBuffer
| ID3D11Buffer* FMaterialConstantBuffer::GPUBuffer = nullptr |
◆ Size
| uint32 FMaterialConstantBuffer::Size = 0 |
The documentation for this struct was generated from the following files: