#include <ActorComponent.h>
◆ UActorComponent() [1/2]
| UActorComponent::UActorComponent |
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◆ UActorComponent() [2/2]
| UActorComponent::UActorComponent |
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UClass * | InClass, |
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const FString & | InName, |
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UObject * | InOuter = nullptr ) |
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◆ ~UActorComponent()
| UActorComponent::~UActorComponent |
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overridedefault |
◆ BeginPlay()
| virtual void UActorComponent::BeginPlay |
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inlinevirtual |
◆ CanTick()
| bool UActorComponent::CanTick |
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const |
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◆ GetOwner()
| AActor * UActorComponent::GetOwner |
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const |
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◆ HasBegunPlay()
| bool UActorComponent::HasBegunPlay |
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const |
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◆ IsRegistered()
| bool UActorComponent::IsRegistered |
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const |
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◆ OnRegister()
| virtual void UActorComponent::OnRegister |
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inlinevirtual |
◆ OnUnregister()
| virtual void UActorComponent::OnUnregister |
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inlinevirtual |
◆ SetComponentTickEnabled()
| void UActorComponent::SetComponentTickEnabled |
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bool | bEnabled | ) |
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◆ SetOwner()
| void UActorComponent::SetOwner |
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AActor * | InOwner | ) |
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◆ StaticClass()
| UClass * UActorComponent::StaticClass |
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◆ Tick()
| virtual void UActorComponent::Tick |
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float | DeltaTime | ) |
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inlinevirtual |
◆ bBegunPlay
| bool UActorComponent::bBegunPlay = false |
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protected |
◆ bCanEverTick
| bool UActorComponent::bCanEverTick = false |
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protected |
◆ bRegistered
| bool UActorComponent::bRegistered = false |
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◆ bTickEnabled
| bool UActorComponent::bTickEnabled = true |
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◆ Owner
| AActor* UActorComponent::Owner = nullptr |
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protected |
The documentation for this class was generated from the following files: