Jungle_Week1_Team2
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FPaths Class Reference

#include <Paths.h>

Static Public Member Functions

static void Initialize ()
static const FStringProjectRoot ()
static FString EngineDir ()
static FString ShaderDir ()
static FString AssetDir ()
static FString SceneDir ()
static FString MaterialDir ()
static FString MeshDir ()
static FString ContentDir ()
static FString ShaderCacheDir ()
static FString Combine (const FString &Base, const FString &Relative)
static std::wstring ToWide (const FString &Path)

Member Function Documentation

◆ AssetDir()

FString FPaths::AssetDir ( )
static

◆ Combine()

FString FPaths::Combine ( const FString & Base,
const FString & Relative )
static

◆ ContentDir()

FString FPaths::ContentDir ( )
static

◆ EngineDir()

FString FPaths::EngineDir ( )
static

◆ Initialize()

void FPaths::Initialize ( )
static

◆ MaterialDir()

FString FPaths::MaterialDir ( )
static

◆ MeshDir()

FString FPaths::MeshDir ( )
static

◆ ProjectRoot()

const FString & FPaths::ProjectRoot ( )
static

◆ SceneDir()

FString FPaths::SceneDir ( )
static

◆ ShaderCacheDir()

FString FPaths::ShaderCacheDir ( )
static

◆ ShaderDir()

FString FPaths::ShaderDir ( )
static

◆ ToWide()

std::wstring FPaths::ToWide ( const FString & Path)
static

The documentation for this class was generated from the following files: