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Jungle_Week1_Team2
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#include <Paths.h>
Static Public Member Functions | |
| static void | Initialize () |
| static const FString & | ProjectRoot () |
| static FString | EngineDir () |
| static FString | ShaderDir () |
| static FString | AssetDir () |
| static FString | SceneDir () |
| static FString | MaterialDir () |
| static FString | MeshDir () |
| static FString | ContentDir () |
| static FString | ShaderCacheDir () |
| static FString | Combine (const FString &Base, const FString &Relative) |
| static std::wstring | ToWide (const FString &Path) |
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