Jungle_Week1_Team2
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CShaderManager Class Reference

#include <ShaderManager.h>

Public Member Functions

 CShaderManager ()=default
 ~CShaderManager ()
bool LoadVertexShader (ID3D11Device *Device, const wchar_t *FilePath)
bool LoadPixelShader (ID3D11Device *Device, const wchar_t *FilePath)
void Bind (ID3D11DeviceContext *DeviceContext)
void Release ()

Constructor & Destructor Documentation

◆ CShaderManager()

CShaderManager::CShaderManager ( )
default

◆ ~CShaderManager()

CShaderManager::~CShaderManager ( )

Member Function Documentation

◆ Bind()

void CShaderManager::Bind ( ID3D11DeviceContext * DeviceContext)

◆ LoadPixelShader()

bool CShaderManager::LoadPixelShader ( ID3D11Device * Device,
const wchar_t * FilePath )

◆ LoadVertexShader()

bool CShaderManager::LoadVertexShader ( ID3D11Device * Device,
const wchar_t * FilePath )

◆ Release()

void CShaderManager::Release ( )

The documentation for this class was generated from the following files: