#include <ShaderManager.h>
◆ CShaderManager()
| CShaderManager::CShaderManager |
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default |
◆ ~CShaderManager()
| CShaderManager::~CShaderManager |
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◆ Bind()
| void CShaderManager::Bind |
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ID3D11DeviceContext * | DeviceContext | ) |
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◆ LoadPixelShader()
| bool CShaderManager::LoadPixelShader |
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ID3D11Device * | Device, |
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const wchar_t * | FilePath ) |
◆ LoadVertexShader()
| bool CShaderManager::LoadVertexShader |
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ID3D11Device * | Device, |
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const wchar_t * | FilePath ) |
◆ Release()
| void CShaderManager::Release |
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The documentation for this class was generated from the following files: