#include <Core.h>
◆ FRenderCallback
◆ CCore() [1/3]
◆ ~CCore()
◆ CCore() [2/3]
| CCore::CCore |
( |
const CCore & | | ) |
|
|
delete |
◆ CCore() [3/3]
| CCore::CCore |
( |
CCore && | | ) |
|
|
delete |
◆ GetInputManager()
◆ GetRenderer()
◆ GetScene()
| UScene * CCore::GetScene |
( |
| ) |
const |
|
inline |
◆ GetSelectedActor()
| AActor * CCore::GetSelectedActor |
( |
| ) |
const |
|
inline |
◆ Initialize()
| bool CCore::Initialize |
( |
HWND | Hwnd, |
|
|
int32 | Width, |
|
|
int32 | Height ) |
◆ OnResize()
| void CCore::OnResize |
( |
int32 | Width, |
|
|
int32 | Height ) |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ ProcessInput()
| void CCore::ProcessInput |
( |
HWND | Hwnd, |
|
|
UINT | Msg, |
|
|
WPARAM | WParam, |
|
|
LPARAM | LParam ) |
◆ Release()
◆ SetPostRenderCallback()
◆ SetSelectedActor()
| void CCore::SetSelectedActor |
( |
AActor * | InActor | ) |
|
|
inline |
◆ Tick() [1/2]
◆ Tick() [2/2]
| void CCore::Tick |
( |
float | DeltaTime | ) |
|
The documentation for this class was generated from the following files: