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Jungle_Week1_Team2
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This is the complete list of members for FVector, including all inherited members.
| BackwardVector | FVector | static |
| CrossProduct(const FVector &A, const FVector &B) noexcept | FVector | inlinestatic |
| Dist(const FVector &A, const FVector &B) noexcept | FVector | inlinestatic |
| DistSquared(const FVector &A, const FVector &B) noexcept | FVector | inlinestatic |
| DotProduct(const FVector &A, const FVector &B) noexcept | FVector | inlinestatic |
| DownVector | FVector | static |
| Equals(const FVector &V, float Tolerance=1.e-6f) const noexcept | FVector | inline |
| ForwardVector | FVector | static |
| FVector() noexcept | FVector | inline |
| FVector(const float InX, const float InY, const float InZ) noexcept | FVector | inline |
| FVector(const Float3 &InFloat3) noexcept | FVector | inlineexplicit |
| FVector(DirectX::FXMVECTOR InVector) noexcept | FVector | inlineexplicit |
| FVector(const FVector &) noexcept=default | FVector | |
| FVector(FVector &&) noexcept=default | FVector | |
| GetSafeNormal(float Tolerance=1.e-8f) const noexcept | FVector | inline |
| GetSafeNormal2D(float Tolerance=1.e-8f) const noexcept | FVector | inline |
| IsNearlyZero(float Tolerance=1.e-6f) const noexcept | FVector | inline |
| IsZero() const noexcept | FVector | inline |
| LeftVector | FVector | static |
| Normalize(float Tolerance=1.e-8f) noexcept | FVector | inline |
| One() | FVector | inlinestatic |
| OneVector | FVector | static |
| operator!=(const FVector &Other) const noexcept | FVector | inline |
| operator*(float Scalar) const noexcept | FVector | inline |
| operator*=(float Scalar) noexcept | FVector | inline |
| operator+(const FVector &Other) const noexcept | FVector | inline |
| operator+=(const FVector &Other) noexcept | FVector | inline |
| operator-() const noexcept | FVector | inline |
| operator-(const FVector &Other) const noexcept | FVector | inline |
| operator-=(const FVector &Other) noexcept | FVector | inline |
| operator/(float Scalar) const noexcept | FVector | inline |
| operator/=(float Scalar) noexcept | FVector | inline |
| operator=(const FVector &) noexcept=default | FVector | |
| operator=(FVector &&) noexcept=default | FVector | |
| operator==(const FVector &Other) const noexcept | FVector | inline |
| operator[](int32_t Index) noexcept | FVector | inline |
| operator[](int32_t Index) const noexcept | FVector | inline |
| RightVector | FVector | static |
| Size() const noexcept | FVector | inline |
| Size2D() const noexcept | FVector | inline |
| SizeSquared() const noexcept | FVector | inline |
| SizeSquared2D() const noexcept | FVector | inline |
| ToXMFLOAT3() const noexcept | FVector | inline |
| ToXMVector(float W=0.f) const noexcept | FVector | inline |
| UnitX() | FVector | inlinestatic |
| UnitY() | FVector | inlinestatic |
| UnitZ() | FVector | inlinestatic |
| UpVector | FVector | static |
| X | FVector | |
| XAxisVector | FVector | static |
| XYZ | FVector | |
| Y | FVector | |
| YAxisVector | FVector | static |
| Z | FVector | |
| ZAxisVector | FVector | static |
| Zero() | FVector | inlinestatic |
| ZeroVector | FVector | static |