Jungle_Week1_Team2
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UScene Member List

This is the complete list of members for UScene, including all inherited members.

AddFlags(EObjectFlags InFlags)UObject
BeginPlay()UScene
CleanupDestroyedActors()UScene
ClearActors()UScene
ClearFlags(EObjectFlags InFlags)UObject
DestroyActor(AActor *InActor)UScene
GetActors() constUSceneinline
GetCamera() constUSceneinline
GetClass() constUObject
GetName() constUObject
GetOuter() constUObject
GetPathName() constUObject
GetTotalBytes()UObjectstatic
GetTotalCounts()UObjectstatic
GetTypedOuter() constUObjectinline
HasAllFlags(EObjectFlags InFlags) constUObject
HasAnyFlags(EObjectFlags InFlags) constUObject
InitializeDefaultScene(float AspectRatio, ID3D11Device *Device=nullptr)UScene
IsA(const UClass *InClass) constUObject
IsPendingKill() constUObject
LoadSceneFromFile(const FString &FilePath, ID3D11Device *Device=nullptr)UScene
MarkPendingKill()UObject
operator delete(void *InAddress, std::size_t size)UObject
operator new(size_t InSize)UObject
RegisterActor(AActor *InActor)UScene
SaveSceneToFile(const FString &FilePath)UScene
SpawnActor(const FString &InName)USceneinline
StaticClass()UScenestatic
Tick(float DeltaTime)UScene
TotalAllocationBytesUObjectinlinestatic
TotalAllocationCountsUObjectinlinestatic
UObject(uint32 InUUID, size_t InObjectType)UObjectinline
UObject(UClass *InClass, FString InName, UObject *InOuter=nullptr)UObject
UScene(UClass *InClass, const FString &InName, UObject *InOuter=nullptr)UScene
~UObject()=defaultUObjectvirtual
~UScene() overrideUScene