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Jungle_Week1_Team2
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This is the complete list of members for UScene, including all inherited members.
| AddFlags(EObjectFlags InFlags) | UObject | |
| BeginPlay() | UScene | |
| CleanupDestroyedActors() | UScene | |
| ClearActors() | UScene | |
| ClearFlags(EObjectFlags InFlags) | UObject | |
| DestroyActor(AActor *InActor) | UScene | |
| GetActors() const | UScene | inline |
| GetCamera() const | UScene | inline |
| GetClass() const | UObject | |
| GetName() const | UObject | |
| GetOuter() const | UObject | |
| GetPathName() const | UObject | |
| GetTotalBytes() | UObject | static |
| GetTotalCounts() | UObject | static |
| GetTypedOuter() const | UObject | inline |
| HasAllFlags(EObjectFlags InFlags) const | UObject | |
| HasAnyFlags(EObjectFlags InFlags) const | UObject | |
| InitializeDefaultScene(float AspectRatio, ID3D11Device *Device=nullptr) | UScene | |
| IsA(const UClass *InClass) const | UObject | |
| IsPendingKill() const | UObject | |
| LoadSceneFromFile(const FString &FilePath, ID3D11Device *Device=nullptr) | UScene | |
| MarkPendingKill() | UObject | |
| operator delete(void *InAddress, std::size_t size) | UObject | |
| operator new(size_t InSize) | UObject | |
| RegisterActor(AActor *InActor) | UScene | |
| SaveSceneToFile(const FString &FilePath) | UScene | |
| SpawnActor(const FString &InName) | UScene | inline |
| StaticClass() | UScene | static |
| Tick(float DeltaTime) | UScene | |
| TotalAllocationBytes | UObject | inlinestatic |
| TotalAllocationCounts | UObject | inlinestatic |
| UObject(uint32 InUUID, size_t InObjectType) | UObject | inline |
| UObject(UClass *InClass, FString InName, UObject *InOuter=nullptr) | UObject | |
| UScene(UClass *InClass, const FString &InName, UObject *InOuter=nullptr) | UScene | |
| ~UObject()=default | UObject | virtual |
| ~UScene() override | UScene |