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Jungle_Week1_Team2
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This is the complete list of members for FMaterial, including all inherited members.
| Bind(ID3D11DeviceContext *DeviceContext) | FMaterial | |
| CreateConstantBuffer(ID3D11Device *Device, uint32 InSize) | FMaterial | |
| FMaterial()=default | FMaterial | |
| FMaterial(const FMaterial &)=delete | FMaterial | |
| FMaterial(FMaterial &&)=default | FMaterial | |
| GetConstantBuffer(int32 Index) | FMaterial | |
| GetName() const | FMaterial | inline |
| GetPixelShader() const | FMaterial | inline |
| GetVertexShader() const | FMaterial | inline |
| operator=(const FMaterial &)=delete | FMaterial | |
| operator=(FMaterial &&)=default | FMaterial | |
| RegisterParameter(const FString &ParamName, int32 BufferIndex, uint32 Offset, uint32 Size) | FMaterial | |
| Release() | FMaterial | |
| SetName(const FString &InName) | FMaterial | inline |
| SetParameterData(const FString &ParamName, const void *Data, uint32 DataSize) | FMaterial | |
| SetPixelShader(const std::shared_ptr< FPixelShader > &InPS) | FMaterial | inline |
| SetScalarParameter(const FString &ParamName, float Value) | FMaterial | |
| SetVector3Parameter(const FString &ParamName, const FVector &Value) | FMaterial | |
| SetVectorParameter(const FString &ParamName, const FVector4 &Value) | FMaterial | |
| SetVertexShader(const std::shared_ptr< FVertexShader > &InVS) | FMaterial | inline |
| ~FMaterial() | FMaterial |