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Jungle_Week1_Team2
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This is the complete list of members for AActor, including all inherited members.
| AActor(UClass *InClass, const FString &InName, UObject *InOuter=nullptr) | AActor | |
| AddFlags(EObjectFlags InFlags) | UObject | |
| AddOwnedComponent(UActorComponent *InComponent) | AActor | |
| bActorBegunPlay | AActor | protected |
| bCanEverTick | AActor | protected |
| BeginPlay() | AActor | virtual |
| bPendingDestroy | AActor | protected |
| bTickEnabled | AActor | protected |
| CanTick() const | AActor | inline |
| ClearFlags(EObjectFlags InFlags) | UObject | |
| Destroy() | AActor | virtual |
| EndPlay() | AActor | virtual |
| GetActorLocation() const | AActor | |
| GetClass() const | UObject | |
| GetComponentByClass() const | AActor | inline |
| GetComponents() const | AActor | inline |
| GetName() const | UObject | |
| GetOuter() const | UObject | |
| GetPathName() const | UObject | |
| GetRootComponent() const | AActor | inline |
| GetScene() const | AActor | inline |
| GetTotalBytes() | UObject | static |
| GetTotalCounts() | UObject | static |
| GetTypedOuter() const | UObject | inline |
| HasAllFlags(EObjectFlags InFlags) const | UObject | |
| HasAnyFlags(EObjectFlags InFlags) const | UObject | |
| HasBegunPlay() const | AActor | inline |
| IsA(const UClass *InClass) const | UObject | |
| IsPendingDestroy() const | AActor | inline |
| IsPendingKill() const | UObject | |
| MarkPendingKill() | UObject | |
| operator delete(void *InAddress, std::size_t size) | UObject | |
| operator new(size_t InSize) | UObject | |
| OwnedComponents | AActor | protected |
| PostSpawnInitialize() | AActor | virtual |
| RemoveOwnedComponent(UActorComponent *InComponent) | AActor | |
| RootComponent | AActor | protected |
| Scene | AActor | protected |
| SetActorLocation(const FVector &InLocation) | AActor | |
| SetActorTickEnabled(bool bEnabled) | AActor | inline |
| SetRootComponent(USceneComponent *InRootComponent) | AActor | inline |
| SetScene(UScene *InScene) | AActor | inline |
| StaticClass() | AActor | static |
| Tick(float DeltaTime) | AActor | virtual |
| TotalAllocationBytes | UObject | inlinestatic |
| TotalAllocationCounts | UObject | inlinestatic |
| UObject(uint32 InUUID, size_t InObjectType) | UObject | inline |
| UObject(UClass *InClass, FString InName, UObject *InOuter=nullptr) | UObject | |
| ~AActor() override=default | AActor | |
| ~UObject()=default | UObject | virtual |